﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Buff {
    private int m_AtRound;
    private Skill m_Skill;

    public int AtRound
    {
        get
        {
            return m_AtRound;
        }

        set
        {
            m_AtRound = value;
        }
    }

    public Skill Skill
    {
        get
        {
            return m_Skill;
        }

        set
        {
            m_Skill = value;
        }
    }
}
